Thursday, October 20, 2005
A Few Ham Radio Links
If you are interested in Ham Radio, you might find the following link page to be of some interest. It leads to info on IRLP, manufacturers, dealers, etc.
Check it out here.
Check it out here.
Settler's Of Cattan Variations
There are over seventy variations on Settlers and here are just four of them.
1. Three Dice - You roll three dice on every turn. You can keep the totals from any two of the three. Unless you roll two or three of the same number, this gives you two or three choices of where to land. This also has the affect of speeding up the game and leads to a lot less complaints of "I never get a good roll".
2. Four Dice - You roll four dice on every turn. You may keep any one, two, three or four of the dice so long as the total on the ones you keep is equal to 12 or less. This gives even more choices of where to land and seems to make the game more fun for all players.
3. Lazy Robber. The robber starts out in the desert, laying down. On the first roll of seven he "wakes up". (Stand him upright) However, he does not move. On the next roll of seven he is moved as in regular play. On the third roll of seven he goes back to sleep (lay him down) and is out of the game. He can be removed from the board. Caution: With three or four players, this can cause the bank to run out of some resource cards. If that happens, just put him back in the game.
4. Dishonest Robber - This bounder can be bribed. Everyone decides in advance the number of resource cards required to "bribe" the robber to not land on your producing property. He goes back to the desert instead. Variation #1 - Two bribe prices. For a certain size bribe he goes to the desert instead of your resource tile. For more money, he can be bribed to go to some other resource square that you want to block. Variation #2 - Decide in advance if successive bribes are allowed. For example, someone "bribes" the robber to land on a tile that you want to keep in production. In this variation you could pay the higher bribe and move him somewhere else or back to the desert. NOTE: The robber is not a player and so has no use for the bribes he gets, so they are paid to the bank rather than to the robber.
I'll put more out here as time allows.
-Ebayer-
1. Three Dice - You roll three dice on every turn. You can keep the totals from any two of the three. Unless you roll two or three of the same number, this gives you two or three choices of where to land. This also has the affect of speeding up the game and leads to a lot less complaints of "I never get a good roll".
2. Four Dice - You roll four dice on every turn. You may keep any one, two, three or four of the dice so long as the total on the ones you keep is equal to 12 or less. This gives even more choices of where to land and seems to make the game more fun for all players.
3. Lazy Robber. The robber starts out in the desert, laying down. On the first roll of seven he "wakes up". (Stand him upright) However, he does not move. On the next roll of seven he is moved as in regular play. On the third roll of seven he goes back to sleep (lay him down) and is out of the game. He can be removed from the board. Caution: With three or four players, this can cause the bank to run out of some resource cards. If that happens, just put him back in the game.
4. Dishonest Robber - This bounder can be bribed. Everyone decides in advance the number of resource cards required to "bribe" the robber to not land on your producing property. He goes back to the desert instead. Variation #1 - Two bribe prices. For a certain size bribe he goes to the desert instead of your resource tile. For more money, he can be bribed to go to some other resource square that you want to block. Variation #2 - Decide in advance if successive bribes are allowed. For example, someone "bribes" the robber to land on a tile that you want to keep in production. In this variation you could pay the higher bribe and move him somewhere else or back to the desert. NOTE: The robber is not a player and so has no use for the bribes he gets, so they are paid to the bank rather than to the robber.
I'll put more out here as time allows.
-Ebayer-